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Armor Class

AC equals 10 + armor item bonus + Dex (up to cap) + proficiency bonus; shield raising adds +2 circumstance bonus for one round.

Armor Class (AC) determines how hard you are to hit.

Formula: AC = 10 + armor's item bonus + Dexterity modifier (up to Dex Cap) + proficiency bonus

Proficiency Bonus: Based on your armor proficiency rank and level.

  • Trained in Light Armor at level 5: +2 (trained) + 5 = +7

Dex Cap: Each armor type limits how much DEX modifier applies:

  • Unarmored: +5 Dex Cap (Explorer's Clothing)
  • Light armor: +3 to +4 Dex Cap
  • Medium armor: +1 to +3 Dex Cap
  • Heavy armor: +0 to +1 Dex Cap

Item Bonus by Armor Type:

Raising a Shield: Use 1 action to Raise a Shield, gaining its +2 circumstance bonus to AC until your next turn.

Off-Guard (formerly Flat-Footed): When a creature is off-guard, it takes a -2 circumstance penalty to AC. Unlike some other systems, you do NOT lose your Dexterity modifier.