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Mechanics

Armor Class

AC equals 10 + armor item bonus + Dex (up to cap) + proficiency bonus; shield raising adds +2 circumstance bonus for one round.

Armor Class (AC) determines how hard you are to hit.

Formula: AC = 10 + armor's item bonus + Dexterity modifier (up to Dex Cap) + proficiency bonus

Proficiency Bonus: Based on your armor proficiency rank and level.

  • Trained in Light Armor at level 5: +2 (trained) + 5 = +7

Dex Cap: Each armor type limits how much DEX modifier applies:

  • Unarmored: +5 Dex Cap (Explorer's Clothing)
  • Light armor: +3 to +4 Dex Cap
  • Medium armor: +1 to +3 Dex Cap
  • Heavy armor: +0 to +1 Dex Cap

Item Bonus by Armor Type:

Raising a Shield: Use 1 action to Raise a Shield, gaining its +2 circumstance bonus to AC until your next turn.

Off-Guard (formerly Flat-Footed): When a creature is off-guard, it takes a -2 circumstance penalty to AC. Unlike some other systems, you do NOT lose your Dexterity modifier.

This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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