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MonstersHumanoid

Orc Raiding Party

An orc raiding party carries its hold's banner into battle with reckless pride, and even its dying warriors lash out at everyone nearby.

commonHumanoidOrcTroop

Orc raiding parties are feared units whose unrelenting attacks and sheer ferocity make them capable, if not subtle, soldiers. Orc raiders take the duty of carrying their hold's banner into combat with deadly seriousness and will gladly risk grievous injuries to keep their hold's standard flying high.

This troop fights as 4 segments.

In play

Ferocious Fall [Reaction] Trigger The orc raiding party is about to lose a segment due to passing a Hit Point threshold; Effect The dying orc raiders lash out as they fall. Each enemy in a 5-foot emanation takes 1d6+2 piercing damage (DC 19 basic Reflex save); this occurs before the raiding party loses a segment.

Level 5

Perception +15 · Languages Common, Orcish · Skills Athletics +13, Intimidation +12

STRDEXCONINTWISCHA
+5+4+4+0+1+1
ACFortRefWill
21+10+15+12

HP 75 · Weaknesses area damage 5, splash damage 5

Speed 25 feet; troop movement

Abilities

  • Ferocious Fall [Reaction] Trigger The orc raiding party is about to lose a segment due to passing a Hit Point threshold; Effect The dying orc raiders lash out as they fall. Each enemy in a 5-foot emanation takes 1d6+2 piercing damage (DC 19 basic Reflex save); this occurs before the raiding party loses a segment. Troop Defenses