Orc
Orcs are fierce, resilient people with a culture that values strength, endurance, and community.
- Speed
- 25 ft
- Size
- Medium
- Sense
- Darkvision 60 ft
Orcs are fierce, resilient people with a culture that values strength, endurance, and community. In the Remaster, orcs are fully playable as a core ancestry rather than through the half-orc heritage alone.
Hit Points: 10
Size: Medium
Speed: 25 feet
Ability Boosts: Strength, Free
Ability Flaws: None (Remaster removed mandatory flaws)
Traits: Orc, Humanoid
Senses: Darkvision (can see in complete darkness in shades of gray)
Languages: Common, Orcish. Bonus languages from Intelligence.
Heritage Choices:
- Badlands Orc: Resistance to the effects of heat and cold environments.
- Deep Orc: Adapted to underground living, improved Darkvision range.
- Hold-Scarred Orc: Gain fast healing when below half HP at the start of your turn (1 HP at low levels).
- Rainfall Orc: Adapted to wet climates, bonus to Survival in rain or mud.
- Battle-Ready Orc: Gain a bonus to initiative rolls.
Ancestry Feats (Level 1 Options):
- Orc Ferocity: Once per day when you'd be reduced to 0 HP, remain at 1 HP instead. Incredible survivability feat.
- Iron Fists: Your unarmed attacks deal 1d6 bludgeoning instead of 1d4.
- Orc Weapon Familiarity: Gain access to orc weapons (falchion, greataxe) and treat them as one category simpler.
Higher-Level Feats: Incredible Ferocity (use Orc Ferocity more often), Pervasive Superstition (bonus to saves vs magic), Undying Ferocity (gain temporary HP when Orc Ferocity triggers).