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Viper Arrow

An arrow that turns into a live viper on impact, poisoning the target and leaving a summoned snake to keep harrying it.

commonConsumableMagical

Activate A (manipulate)

The shaft of this arrow is covered in fine green scales, and its iron head comes to a pair of points almost like fangs.

After an activated viper arrow hits a target, the arrow transforms into a viper. The target is affected by the viper's poison, as if it had been bitten. The viper then lands in an open space adjacent to the target.

The viper has the summoned trait and acts at the end of your turn, even though you didn't use the Sustain a Spell action. It is under the GM's control, but it generally attacks the creature the arrow struck. The viper vanishes after 1 minute or when slain.

Craft Requirements Supply one casting of Summon Animal.

StatValue
Level4
Price17 gp
Bulk

This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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