Rhythm Bone (Greater)
This enchanted bone bottles up ten minutes of ambient sound or conversation for later playback, capturing evidence a witness might miss.
This small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface.
Craft Requirements supply a casting of ghost sound.
The magical bone records the next 10 minutes of ambient sounds that require a DC 20 or lower Perception check to hear.
| Stat | Value |
|---|---|
| Level | 4 |
| Price | 64 gp |
| Bulk | L |
Activations
Activate 1 Interact · Effect The bone begins recording the next 1 minute of ambient sounds (including speech) that require a DC 15 or lower Perception check to hear. The bone's recording doesn't copy magical Auditory effects, such as those of spellcasting, a harpy's song, or a banshee's wail. Once the _rhythm bone_ has been activated in this way, it retains the recorded sound for the rest of its existence and can't be activated this way again.
Activate 1 Interact · Effect The bone replays its recorded sounds.