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Rhythm Bone (Greater)

This enchanted bone bottles up ten minutes of ambient sound or conversation for later playback, capturing evidence a witness might miss.

uncommonAuditoryMagical

This small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface.

Craft Requirements supply a casting of ghost sound.

The magical bone records the next 10 minutes of ambient sounds that require a DC 20 or lower Perception check to hear.

StatValue
Level4
Price64 gp
BulkL

Activations

Activate 1 Interact · Effect The bone begins recording the next 1 minute of ambient sounds (including speech) that require a DC 15 or lower Perception check to hear. The bone's recording doesn't copy magical Auditory effects, such as those of spellcasting, a harpy's song, or a banshee's wail. Once the _rhythm bone_ has been activated in this way, it retains the recorded sound for the rest of its existence and can't be activated this way again.

Activate 1 Interact · Effect The bone replays its recorded sounds.