Octopus Potion (Moderate)
Activate 1 (manipulate)
- Level
- 9
- Price
- 130 gp
- Bulk
- L
Activate 1 (manipulate)
Eight flailing octopus arms covered in suckers pop out from the sides of your body when you imbibe this potion. The arms share your multiple attack penalty and attempt to a random enemy within 15 feet of you. On a success, roll /r 1d4 #Added Effect to determine an additional effect of the arms, which lasts as long as the target remains or by the arms. On subsequent turns, you can use a single action, which has the attack trait, to have the arms either Grapple a creature currently grabbed or restrained (with no added effect) or release any creature they currently hold and repeat their initial effect. After 1 minute, the arms disappear and the potion's effects end.
The Athletics modifier is /r 1d20+17 #Athletics{+17} and the Escape DC is 25.
/r 1d4
Added Effect
1
The arms cover the eyes; the target is also .
2
The arms cover the mouth; the target can't speak.
3
The arms wrap around the limbs; the flat check for the target to use a manipulate action while grabbed is instead of DC 5.
4
The arms crush your enemy; the target takes ]{bludgeoning damage} equal to the potion's level immediately and at the end of each of its turns.