Wake to Strife
A sudden burst of elemental water leaves a foe reeling and sick, with an opening to drag them under if they resist poorly.
Requirements A creature within your reach is or swimming.
You summon the explosive power of a geyser beneath a foe. The required creature must attempt a save against your class DC as elemental water confounds their senses; if the creature is prone, they can Stand as a free action.
Critical Success The target is unaffected.
Success The target is Sickened 1.
Failure The target is Sickened 2. If you have a free hand and they are not larger than you, you can attempt an Athletics check to them as a free action.
Critical Failure As failure, but if you succeed at the Athletics check to Grapple them, you get a critical success instead.
Level 8 · Type Class
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