Vampire Dedication
Rising as a newly made vampire trades mortality for undead resilience and a literal hunger for blood that fuels temporary vitality when fed.
You're a newly risen vampire. You gain the Undead and Vampire traits and the basic undead benefits, and your undead hunger is for the blood of the living. Your incisors elongate; you gain a fangs Unarmed attack that deals 1d6 piercing damage. They're in the brawling group and have the Grapple and Unarmed traits. You gain revulsion and sunlight vulnerabilities detailed in the Vampire Vulnerabilities sidebar and the Drink Blood ability.
Drink Blood 1 (Divine, Necromancy) Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within your reach; Effect You sink your fangs into that creature and drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed, and automatically succeeds for any of the other conditions. If you succeed, the creature becomes drained 1, and you gain temporary HP equal to the target's level that last for 10 minutes. Further uses against the target don't increase the drained condition or grant you more temporary HP.
Special You can't select another dedication feat until you have gained two other feats from the vampire archetype.
Level 2 · Type Archetype
Prerequisites You were a killed by a vampire drinking your blood.
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