Touch of Lunacy
A critical bite or claw from your werecreature side can twist a victim's bones, leaving them clumsy as the curse takes hold.
In moments of viciousness, your curse can partially infect your prey. Whenever you critically succeed with an unarmed attack from the werecreature archetype, the target must attempt a fortitude|against:class-spell save against the higher of your class DC or spell DC, or become Clumsy 2 until the beginning of your next turn as their bones elongate and form warps. On a critical failure, the target is also Clumsy 1 for one minute as the transformation lingers.
Level 10 · Type Archetype
Prerequisites Werecreature Dedication
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