Taste Blood
Feeding on a defeated or willing foe's blood fuels a temporary surge of vitality, at a real cost to the victim.
You retain not only your vampiric parent's taste for blood but their ability to gain vitality from it. You drink fresh blood from a living humanoid creature, gaining temporary Hit Points equal to the target's level that last for 10 minutes. The target must succeed at a save against the higher of your class or spell DC or become Drained 1. Regardless of the outcome of this save, the target is temporarily immune to your Taste Blood for 1 day; further uses of this ability against the target don't increase the drained condition or grant you more temporary Hit Points.
To drink a creature's blood, either your last action must have been a fangs Strike that damaged the target, or the target must be or and your last action must have been a Strike that dealt piercing or slashing damage to them. If the target is willing, they don't need to be restrained or unconscious for the latter.
Draining the life force from an unwilling humanoid creature is a greater violation than just drinking their blood. Taste Blood has the evil trait unless the target is willing or is an active foe in combat.
Level 5 · Type Ancestry
Prerequisites Cel Rau, Straveika, Svetocher, or another lineage from a vampire with the Drink Blood ability
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