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Steal Time

Once an hour, you reach directly into a foe's personal timeline and warp how their next moments actually unfold.

commonArchetype

Frequency once per hourYou reach into another creature's timeline and attempt to alter their flow of time. Select a creature within 30 feet. That creature attempts a fortitude|against:class-spell saving throw against your chronoskimmer DC. The creature takes the effects of based on the result of its saving throw.

Level 10 · Type Archetype

Prerequisites Chronoskimmer Dedication

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