Chronoskimmer Dedication
The turning point of a fight starts before it does — trading steady initiative for a gamble that can surge ahead of everyone or fall behind.
You became partially unstuck from time and have learned how to manipulate your place in the flow of time. When you roll initiative, you can choose one of three options: either do nothing and roll initiative normally, stabilize your timestream, or destabilize your timestream and send it into intense fluctuations.
- Stabilize your Timestream (Fortune) You don't roll initiative, and instead your initiative is equal to 10 + the modifier you would have used for initiative.
- Destabilize your Timestream (Fortune) You don't roll initiative, and instead attempt a DC 11 flat check. On a success, your initiative is equal to 19 + the modifier you would have used for initiative, and on a failure, your initiative is equal to 1 + that modifier.
Additionally, if your initiative roll result is tied with an opponent's initiative roll, you go first. Your manipulation of time grants you access to a number of abilities, some of which require a saving throw. The DC for these abilities is either your class DC or spell DC, whichever is higher, and is called your chronoskimmer DC.
Level 2 · Type Archetype
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