Steal for the Depths
A merfolk's grip drags a struggling foe straight into the depths, hauling them off dry land or dragging them deeper still.
Requirements You are swimming in water at least 10 feet deep.
You reach out and grab an adjacent creature (on nearby land or in the water) and pull it below the surface. Attempt an Athletics check to Grapple the creature. On a success, if the creature is on land, in addition to the normal effects of Grapple, you pull the creature into the water in a space adjacent to you. If the creature is already in the water, on a success, in addition the normal effects of Grapple, you drag the creature 10 feet deeper into the water, moving 10 feet with the creature. Moving a creature into water or deeper into water using Steal for the Depths is forced movement for the creature but not for you.
Level 5 · Type Ancestry
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