Social Camouflage
A day spent settling into a new town is enough to pass convincingly as one of its own, letting rumor and gossip flow to you more freely there.
You have the uncanny ability to quickly blend into the lifestyle of whatever settlement in which you find yourself. After residing in a particular settlement for at least 1 day, you gain a +1 circumstance bonus to checks to Impersonate to pass yourself off as a resident of that settlement. Additionally, you can use Deception in place of Diplomacy to Gather Information while in that settlement. The GM might decide you need more time in particularly large settlements to gain these benefits, or might decide you gain the benefits only while in a specific district or part of the settlement.
Level 1 · Type Ancestry
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