Sleeper Hold
Pressure applied to the right nerve points can drop a restrained opponent into unconsciousness or leave them badly unsteady.
Requirements You have a creature grabbed or restrained.
You pinch crucial points of your target's nervous system, impeding its ability to function. Attempt an Athletics check to Grapple the creature, with the following success and critical success effects instead of the usual effects.
Critical Success The target falls Unconscious for 1 minute, though it remains standing and doesn't drop what it holds.
Success The target is clumsy 1 until the end of its next turn.
Level 10 · Type Class
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