Combat Grab
A melee strike doubles as a grab, pinning the target in a free hand until it breaks loose or the turn passes.
Requirements You have one hand free, and your target is within reach of that hand. Using your prior attack to shift your opponent's guard, you take another swing and grab them. Make a melee Strike while keeping one hand free. If the Strike hits, you grab the target using your free hand. The creature remains until the end of your next turn or until it Escapes, whichever comes first.
Level 2 · Type Class
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