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Feats

Signature Crafting

Magic items you create bear a stamp specific to your handiwork. When you successfully Craft a permanent magic item, roll a when the item is fully complete.

uncommonGeneralSkill

Magic items you create bear a stamp specific to your handiwork. When you successfully Craft a permanent magic item, roll a when the item is fully complete. Any benefit a creature gains from an item quirk applies only while the creature wears the item (for a worn item) or holds it (for a held item). The GM might allow custom quirks similar to those listed.

Critical Success Choose an item quirk from the table and its specifics.

Success The item gains a random item quirk with any specifics selected by the GM.

d10

Quirk

Description

1

Cavorting

Dances in place when not in use.

2

Clean

Remains pristine despite filth.

3

Environmental

Appearance changes to match its environment.

4

Filthy

A layer of filth always remains.

5

Floating

Slowly descends when dropped.

6

Glittering

Shimmers and glows with light bright as a torch.

7

The item is invisible, but becomes visible for 1 round after being used.

8

Loyal

Floats within 5 feet of its owner, as if on a tether (but can still be seized by someone else).

9

Mood coloration

User's mood affects the item's color.

10

Skillful

The item grants a +1 item bonus to one type of skill checks.