Shard Strike
Jagged metal erupts from you as either a cutting cone that leaves lingering wounds or a piercing line that fouls a target's footing.
Jagged metal shards form in the air and lash out from you. You choose shards or spines, which changes the area, damage type, and critical failure effect. Each creature in the area attempts a basic Reflex save against your class DC. Shards deal 1d6 slashing damage in a 15-foot cone, and a creature that critically fails takes 1d6 persistent bleed damage. Spines deal 1d6 piercing damage in a 30-foot line, and a creature that critically fails is clumsy 1 until the start of your next turn.
Level (+2) The damage increases by 1d6.
Level 1 · Type Class
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