Seize an Advantage
A dirty trick that lands opens a real window: firing or reloading against that foe draws no reaction for as long as the trick's clumsiness lasts.
Access You're from the Shackles
Requirements Your last action this turn was to attempt a Dirty Trick against a foe.
You take any momentary advantage you can when fighting dirty. You make a ranged Strike or Interact to Reload; doing so does not trigger any reactions from the required foe. If you succeeded or critically succeeded on your Dirty Trick, making ranged attacks and Interacting to Reload do not trigger reactions from that foe for as long as they remain clumsy because of your Dirty Trick.
Level 6 · Type Class
Prerequisites Dirty Trick
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.