Sanguimancer Dedication
Blood magic banks a renewable pool of temporary vitality that fuels further sanguimancer tricks, replenished by rest or by patching up wounds in the field.
The life essence in your blood recovers naturally over time. You gain a special type of temporary Hit Points called sanguimancy Hit Points that follow the normal rules for temporary Hit Points with two exceptions: you can spend them to power some sanguimancy feats, and you can never have a greater number of sanguimancy Hit Points than double your level.
After a full 8-hour rest, you gain sanguimancy HP equal to your level that last for 8 hours. If someone successfully restores HP to you with Treat Wounds, you also gain 1 sanguimancy HP for every 10 Hit Points recovered (minimum 1 sanguimancy HP).
Special Sanguimancer feats have the trait matching your spellcaster tradition; if you don't have one, choose divine or occult when you select the Sanguimancer Dedication.
Level 2 · Type Archetype