Showing0entries
Sorted A-Z
Deities

Erastil

Community binds through shared labor—the old hunter guards rural hearth, kin, and the teaching of worthy heirs alike.

Granted Features
Automatic:
Grants clerics the power to hurl stone and shake the ground itself, a fit for deities tied to the world's enduring foundations.
Lets clerics mend a wounded ally and knit a fractured group into something like kin, fitting deities who guard bonds of love.
Lets clerics sprout defensive thorns and call on the wilderness's abundance, fitting deities tied to living, primal forces.
Lets clerics conjure the illusion of riches or transmute base desire into precious metal, fitting deities of accumulated fortune.
Lets clerics call an enemy out for single combat or hold an ally to a sworn oath, fitting a deity who prizes honor above comfort.
Grants clerics limbs of living wood to stretch and reach, plus swift travel along forest paths, fitting deities rooted in the deep woods.
A flickering afterimage snaps into truer alignment before the blow lands, guaranteeing your best swing even against a foe barely seen.
A living bramble barrier grants cover and punishes any creature that forces its way through the tangled thorns.
Tree trunks become hidden doorways, swallowing a traveler whole and letting them step back out through distant bark elsewhere in the forest.

Divine Font Heal

Divine Skill Survival

Favored Weapon Longbow

Old Deadeye, god of farming, hunting, trade, and family. Erastil is the patron of rural communities and traditional values. Edicts: protect your home, provide for your community, teach the next generation. Anathemas: abandon your community in time of need, choose personal gain over community welfare.

Domains

Alternate Domains

Cleric Spells