Disarming Twist
A single fluid strike both wounds and wrenches a weapon loose, leaving an unlucky foe exposed if the disarm doesn't fully land.
Requirements You are wielding a single one-handed melee weapon and hold nothing else in your hands.
After your initial attack redirects your foe's defenses, your follow-up wrests their weapon from their grasp. Make a melee Strike with a one-handed melee weapon. In addition to its other effects, this Strike gains the success and critical success effects of the Disarm action. The Strike also has the following failure effect.
Failure The target becomes Off-Guard until the end of your current turn.
Special If you're in Disarming Stance, you gain a +1 circumstance bonus to the attack roll.
Level 10 · Type Class
Prerequisites trained in Athletics
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