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Sorted A-ZActions
Disable a Device
Manipulate
commonManipulate
Manipulate
Disable a Device
This action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on its construction and complexity. A thieves' toolkit is helpful and sometimes even required to Disable a Device, as determined by the GM, and sometimes a device requires a higher proficiency rank in Thievery to disable it.
Your Thievery check result determines your progress.
Critical Success You disable the device, or you achieve two successes toward disabling a device requiring more than one success.