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Sorted A-ZFeats
Delay Trap
Reworks a trap-disarming attempt to jam its timing instead of neutralizing it outright, though a bad roll leaves you exposed.
commonRogue
You try to jam the workings of a trap to delay its effects. Attempt a Thievery check to Disable a Device on the trap with the following results instead of the normal ones for the action.
Critical Success You either prevent the trap from being triggered or delay the activation until the start or end of your next turn.
Success As above, but the GM chooses whichever is worse for you.
Failure No effect.
Critical Failure You're Off-Guard until the start of your next turn.
Level 8 · Type Class