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Sorted A-ZActions
Command an Animal
Directing a trained animal with voice and gesture usually earns obedience next turn, though a poorly read command can leave it confused.
commonAuditoryConcentrate
Auditory Concentrate
Success The animal does as you command on its next turn.
Failure The animal is hesitant or resistant, and it does nothing.
Critical Failure The animal misbehaves or misunderstands, and it takes some other action determined by the GM.
Action Cost Single Action
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