Showing0entries
Sorted A-Z
Moves

Seal the Loop

The Innocentendgame

Endgame move for the Innocent playbook, usable once per campaign. Player makes a permanent choice about the future—prevent it, embrace it, or break the timeline—after which the Inn...

Seal the Loop (Innocent Advanced — Endgame)

The Innocent's endgame move. Once per campaign, the Innocent makes a permanent choice about the future: prevent it, embrace it, or break the timeline. After Seal the Loop the Innocent stays in the present permanently and locks all five labels.