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Playbooks

The Innocent

Time-displaced hero who is the younger, idealistic past version of an adult teammate. Starts with +2 Savior and identity questions about your origin year and what your future self...

Playbook
Adult
Danger
+1
Freak
+0
Mundane
+0
Savior
+2
Superior
+0
Advanced Moves
Steady AnchorI Won't Become ThatBrighter DayLessons LearnedKeep the FaithOld HopesSeal the Loop

The Innocent (Adult)

The time-displaced hero. The Innocent is the past version of an adult on the team — a younger, more idealistic copy who got dropped into the present, now grappling with what the future version became. Every conversation is a slow-motion collision between who they were going to grow into and who is sitting at the table.

Identity questions:

  • When are you from, and what was happening when you got pulled forward?
  • Who is your future self, and what did they do that shocks you?
  • What promise did you make as a kid that the older you broke?

Starting label biases: Danger +1, Freak 0, Savior +2, Superior 0, Mundane 0

Starting moves (pick 3, plus required): Time Out of Joint, Pure Heart, I Remember, Future Sight, My Old Self

Advanced moves

Advancements

  1. Advancement: Pick an Innocent advanced move
  2. Advancement: Take a move from another playbook
  3. Advancement: +1 label (max +3)
  4. Advancement: Lock a label