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Sorted A-ZMoves
Seal the Loop
The Innocentendgame
Endgame move for the Innocent playbook, usable once per campaign. Player makes a permanent choice about the future—prevent it, embrace it, or break the timeline—after which the Inn...
Seal the Loop (Innocent Advanced — Endgame)
The Innocent's endgame move. Once per campaign, the Innocent makes a permanent choice about the future: prevent it, embrace it, or break the timeline. After Seal the Loop the Innocent stays in the present permanently and locks all five labels.