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Sorted A-ZMoves
Keep the Faith
The Innocentadvanced
Once per session, refuse to mark a single condition by anchoring on memory of being good; the condition is locked out for the scene while the GM escalates the situation in response...
Keep the Faith (Innocent Advanced)
Once per session, refuse to mark a condition by anchoring on what you remember about being good. The condition is locked out for the scene; the GM gets to make the situation harder.