/
Showing0entries
Sorted A-ZMoves
Defend
Roll +Savior when you put yourself in harm's way to protect a person, place, or principle. On 10+, gain 3 hold; on 7–9, gain 1 hold; on 6–, you take the hit but the GM still owes y...
Step between the threat and the thing that matters. When you put yourself in harm's way to protect a person, place, or principle, roll +Savior.
On 10+: Hold 3.
On 7-9: Hold 1.
On 6-: You take the hit; the GM still owes you a hard truth.
Spend hold (one for one) to:
- Redirect a blow to yourself.
- Hand an ally a brief edge (+1 forward).
- Open a route to safety.
- Read the situation for one true thing.
Type Basic · Category Protection · Roll +Savior