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Time Out of Joint

Required Innocent playbook move. You are a past version of an adult team member, displaced from a specific year by a noted event. When you encounter your future self, both of you m...

Time Out of Joint (Innocent, required)

You are the past version of an adult on the team. Note your future self, the year you are from, and the event that pulled you forward. Whenever you encounter your future self, you and they each mark a condition the GM picks; you cannot Comfort or Support your future self.

Type Starting