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Sorted A-ZPlaybook Variants
The Innocent — Time-Lost
Time-Lost Innocent subclass draws power from future vision and historical perspective after accepting displacement from their original time. Steady Anchor clears Afraid or Hopeless...
Granted Features
Automatic:
You ground a teammate in the present by directing their focus, clearing Afraid or Hopeless from them and granting the team +1 forward on the next move. Search fit: emotional support, condition removal, team bonus, anchoring an ally.
When you encounter your future self and openly refuse to become them, mark Potential and shift Savior up; the future self loses Influence over you for the rest of the campaign. Search fit: rejecting future self, narrative permanence, Innocent playbook advancement.
When your earnest hope shifts a lost scene's outcome, the team marks Potential and clears the Hopeless condition together. Triggers on pivotal narrative reversals where hope becomes mechanical advantage. Search fit: Innocent playbook, team Hopeless recovery, hope-driven narrative impact.
The Innocent — Time-Lost Variant
The Time-Lost Innocent has accepted that going home is not coming and has chosen the present. Their advanced moves draw on future vision, historical perspective, and the slow grief of having outlived the person they used to be becoming.