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The Legacy

Carries an inherited name, costume, or set of powers across generations; previous bearers exert social and narrative pressure through reputation, memory, and family obligation. Sta...

Playbook
Core
Danger
+1
Freak
+0
Mundane
+1
Savior
+1
Superior
+0
Advanced Moves
In Living MemoryWe Are Not the SameSidekickOld HabitsSpeak Truth to PowerListenMantle Heavy

The inheritor. The Legacy carries a name, a costume, or a set of powers handed down across generations. The previous bearers are watching from photographs, comic-book covers, headstones, and group chats, and they all have an opinion.

The Legacy's job is to honor the lineage without being eaten by it.

Identity questions:

  • What is the name you inherited, and who held it last?
  • Who in the family thinks you do not deserve it?
  • What did the previous bearer do that you swore you never would?

Starting label biases: Danger +1, Freak 0, Savior +1, Superior 0, Mundane +1

Starting moves (all three required): I Know What To Do, The Family, Adults

Advanced moves

  • In Living Memory
  • We Are Not the Same
  • Sidekick
  • Old Habits
  • Speak Truth to Power
  • Listen
  • Mantle Heavy

Advancements

  1. Advancement: Pick a Legacy advanced moveChoose from In Living Memory, We Are Not the Same, Sidekick, Old Habits, Speak Truth to Power, Listen, or Mantle Heavy.
  2. Advancement: Take a move from another playbook
  3. Advancement: +1 label (max +3)
  4. Advancement: Lock a label
  5. Moment of Truth: speak with the lineage's voiceThe Legacy's Moment of Truth is when the lineage finally accepts what the Legacy has chosen to do with the name — or when the Legacy throws the name down for good.