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Sorted A-ZPlaybooks
The Legacy
Carries an inherited name, costume, or set of powers across generations; previous bearers exert social and narrative pressure through reputation, memory, and family obligation. Sta...
- Playbook
- Core
- Danger
- +1
- Freak
- +0
- Mundane
- +1
- Savior
- +1
- Superior
- +0
Advanced Moves
In Living MemoryWe Are Not the SameSidekickOld HabitsSpeak Truth to PowerListenMantle Heavy
The inheritor. The Legacy carries a name, a costume, or a set of powers handed down across generations. The previous bearers are watching from photographs, comic-book covers, headstones, and group chats, and they all have an opinion.
The Legacy's job is to honor the lineage without being eaten by it.
Identity questions:
- What is the name you inherited, and who held it last?
- Who in the family thinks you do not deserve it?
- What did the previous bearer do that you swore you never would?
Starting label biases: Danger +1, Freak 0, Savior +1, Superior 0, Mundane +1
Starting moves (all three required): I Know What To Do, The Family, Adults
Plus pick 1: Solace Royalty, Continuing the Tradition
Advanced moves
- In Living Memory
- We Are Not the Same
- Sidekick
- Old Habits
- Speak Truth to Power
- Listen
- Mantle Heavy
Advancements
- Advancement: Pick a Legacy advanced move — Choose from In Living Memory, We Are Not the Same, Sidekick, Old Habits, Speak Truth to Power, Listen, or Mantle Heavy.
- Advancement: Take a move from another playbook
- Advancement: +1 label (max +3)
- Advancement: Lock a label
- Moment of Truth: speak with the lineage's voice — The Legacy's Moment of Truth is when the lineage finally accepts what the Legacy has chosen to do with the name — or when the Legacy throws the name down for good.