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Champion

Expands critical hit range from 20 to 19–20 at level 3, improving to 18–20 at level 15. Adds half proficiency to STR, DEX, CON checks at level 7; gains a second Fighting Style at l...

Granted Features
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Champion (Fighter)

The Champion pushes physical excellence and expanded critical hit range.

Chosen at: Level 3

Level 3 — Improved Critical: Your weapon attacks score a critical hit on a roll of 19 or 20 (instead of only 20).

Level 7 — Remarkable Athlete: Add half your proficiency bonus (rounded up) to Strength, Dexterity, and Constitution checks that don't already include your full proficiency bonus. Also, running long jump distance increases by a number of feet equal to your Strength modifier.

Level 10 — Additional Fighting Style: Choose a second Fighting Style option.

Level 15 — Superior Critical: Weapon attacks score a critical hit on 18, 19, or 20.

Level 18 — Survivor: At the start of each of your turns, regain HP equal to 5 + Constitution modifier if you have fewer than half your hit points maximum (and more than 0 HP).