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Life Domain

Gains heavy armor proficiency, bonus healing from spell slots via Disciple of Life, and domain spells including Bless, Cure Wounds, Revivify, and Raise Dead always prepared. Channe...

Granted Features
Automatic:
Healing spells cast with spell slots grant bonus HP equal to 2 plus the spell slot's level on the turn cast. Search fit: extra healing, spell slot healing boost, restoration spells.
Spellcasting feature granting automatic preparation of domain-specific spells at cleric levels 3, 5, 7, and 9. At level 3 you always have Aid, Bless, Cure Wounds, and Lesser Restoration prepared; at level 5 add Mass Healing Word and Revivify; at level 7 add Aura of Life and Death Ward; at level 9 add Greater Restoration and Mass Cure Wounds. Search fit: Life domain cleric, automatic spell preparation, healing and restoration spells, no action cost to prepare.
As a Magic action, spend a Channel Divinity use to restore Hit Points equal to five times your Cleric level among Bloodied creatures within 30 feet, capped at half each target's maximum HP. Search fit: Channel Divinity healing, area healing without full restoration, Bloodied condition targeting.

Life Domain (Cleric)

The Life domain focuses on the positive energy that sustains all living things.

Chosen at: Level 1

Bonus Proficiency: Heavy armor.

Level 1 — Disciple of Life: Healing spells you cast restore additional HP equal to 2 + the spell's level.

Level 2 — Channel Divinity: Preserve Life: As an action, restore HP to creatures within 30 feet. Distribute up to 5 × Cleric level HP among them, but can't bring any above half maximum.

Level 6 — Blessed Healer: When you cast a healing spell on others, you also heal yourself for 2 + the spell's level.

Level 8 — Divine Strike: Once per turn, deal an additional 1d8 radiant damage on a melee weapon hit.

Level 17 — Supreme Healing: Roll maximum dice for healing spells instead of rolling.