Life Domain
Gains heavy armor proficiency, bonus healing from spell slots via Disciple of Life, and domain spells including Bless, Cure Wounds, Revivify, and Raise Dead always prepared. Channe...
Life Domain (Cleric)
The Life domain focuses on the positive energy that sustains all living things.
Chosen at: Level 1
Bonus Proficiency: Heavy armor.
Domain Spells (always prepared): Bless, Cure Wounds (1st); Lesser Restoration, Spiritual Weapon (3rd); Beacon of Hope, Revivify (5th); Death Ward, Guardian of Faith (7th); Mass Cure Wounds, Raise Dead (9th).
Level 1 — Disciple of Life: Healing spells you cast restore additional HP equal to 2 + the spell's level.
Level 2 — Channel Divinity: Preserve Life: As an action, restore HP to creatures within 30 feet. Distribute up to 5 × Cleric level HP among them, but can't bring any above half maximum.
Level 6 — Blessed Healer: When you cast a healing spell on others, you also heal yourself for 2 + the spell's level.
Level 8 — Divine Strike: Once per turn, deal an additional 1d8 radiant damage on a melee weapon hit.
Level 17 — Supreme Healing: Roll maximum dice for healing spells instead of rolling.