Showing0entries
Sorted A-Z
Subclasses

Life Domain

Grants heavy armor proficiency, always-prepared healing and support spells (Bless through Raise Dead by level 9), and scaling healing bonuses: Disciple of Life adds 2 + spell level...

Granted Features
Automatic:

Life Domain (Cleric)

The Life domain focuses on the positive energy that sustains all living things.

Chosen at: Level 1

Bonus Proficiency: Heavy armor.

Domain Spells (always prepared): Bless, Cure Wounds (1st); Lesser Restoration, Spiritual Weapon (3rd); Beacon of Hope, Revivify (5th); Death Ward, Guardian of Faith (7th); Mass Cure Wounds, Raise Dead (9th).

Level 1 — Disciple of Life: Healing spells you cast restore additional HP equal to 2 + the spell's level.

Level 2 — Channel Divinity: Preserve Life: As an action, restore HP to creatures within 30 feet. Distribute up to 5 × Cleric level HP among them, but can't bring any above half maximum.

Level 6 — Blessed Healer: When you cast a healing spell on others, you also heal yourself for 2 + the spell's level.

Level 8 — Divine Strike: Once per turn, deal an additional 1d8 radiant damage on a melee weapon hit.

Level 17 — Supreme Healing: Roll maximum dice for healing spells instead of rolling.