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Rules

Heavy

Small creatures have disadvantage with heavy weapons. No restriction for Medium or larger. Includes greatswords, greataxes, heavy crossbows, longbows.

Heavy (Weapon Property)

Heavy weapons are large and unwieldy. Small creatures have disadvantage when attacking with them.

Mechanical effect: A Small or Tiny creature has disadvantage on attack rolls with a heavy weapon. The weapon's size and bulk make it difficult for smaller bodies to wield effectively.

Medium and larger creatures: No penalty. Heavy is only a restriction for Small and Tiny creatures.

Heavy weapons in the SRD:

WeaponDamageOther Properties
Glaive1d10 slashingReach, two-handed
Greataxe1d12 slashingTwo-handed
Greatsword2d6 slashingTwo-handed
Halberd1d10 slashingReach, two-handed
Maul2d6 bludgeoningTwo-handed
Pike1d10 piercingReach, two-handed
Heavy crossbow1d10 piercingAmmunition, loading, two-handed
Longbow1d8 piercingAmmunition, two-handed

Character creation impact: Halflings and gnomes (Small size) should generally avoid heavy weapons. This is a meaningful constraint for builds that want Great Weapon Master or Polearm Master.

Great Weapon Master feat: Works with heavy weapons specifically — when you score a critical hit or reduce a creature to 0 HP with a melee attack using a heavy weapon, you can make one additional melee attack as a bonus action. You can also take -5 to your attack roll to add +10 damage.