Medicine
Wisdom-based skill for stabilizing the dying, diagnosing illness, and providing medical care.
Medicine covers stabilizing the dying and treating wounds. It is governed by Wisdom.
When to roll: The DM calls for a Medicine check when a character attempts to provide medical aid.
Common uses:
- Stabilizing a creature that has dropped to 0 hit points (DC 10)
- Diagnosing a disease or poison and identifying a treatment
- Determining the cause of death when examining a body
- Assessing the severity of injuries
Stabilizing: As an action, you can use Medicine to stabilize a dying creature without a healer's kit (DC 10). A healer's kit can be used to stabilize automatically, without a check.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.