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Sorted A-ZRulings
Surprise
5e has no flat-footed. Surprised creatures can't act on their first turn and can't react until that turn ends. Surprise is per-creature, not per-side.
Surprise occurs when one side in combat catches the other off guard. There is no "flat-footed" condition in 5e — surprise is the only mechanic for ambush situations.
Determining surprise: The DM compares the Dexterity (Stealth) checks of the hiding side against the passive Perception of each creature on the other side. Any creature that doesn't notice a threat is surprised.
Effects of being surprised:
- A surprised creature can't move or take actions on its first turn of combat.
- A surprised creature can't take reactions until its first turn ends.
- Once that turn ends (even if the creature did nothing), the creature is no longer surprised and can react normally.
Important clarifications:
- Surprise is not a condition — it's a state that lasts only until the end of the surprised creature's first turn.
- Initiative is rolled normally for all creatures, including surprised ones. A surprised creature still takes its turn in initiative order; it just can't do anything on that turn.
- Not all members of a group need to be surprised. Some might be alert while others are caught off guard.
- The Assassin Rogue's Assassinate feature specifically interacts with surprise, granting advantage and automatic critical hits against surprised creatures.
- The Alert feat prevents a creature from being surprised.