Assassin
CR 8 assassin with +10 Initiative, AC 16, and +7 attack bonus. Multiattack with Shortsword (1d6+4 piercing + 5d6 poison, target Poisoned until next turn start) or Light Crossbow (1...
Assassin. Small humanoid, neutral.
Languages: Common, Thieves' cant
Traits: Evasion
Small humanoid · neutral
AC 16 · HP 97 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +10
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 11 | 18 | 14 | 16 | 11 | 10 |
| Mod | +0 | +4 | +2 | +3 | +0 | +0 |
| Save | +0 | +7 | +2 | +6 | +0 | +0 |
Skills Acrobatics +7, Perception +6, Stealth +10 · Senses passive Perception 16 · Challenge 8 (PB +3)
Resistances Poison
Traits
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Actions
Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
Shortsword. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.