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Criminal and Street Backgrounds
Criminal (Deception/Stealth), Charlatan (Deception/Sleight of Hand), and Urchin (Sleight of Hand/Stealth) — backgrounds built on guile and street smarts.
Criminal
You have a history of breaking the law — a thief, burglar, or hired muscle.
- Skill Proficiencies: Deception, Stealth
- Tool Proficiencies: One type of gaming set, thieves' tools
- Equipment: Crowbar, dark common clothes with hood, belt pouch (15 gp)
- Feature — Criminal Contact: You have a reliable contact in the criminal underworld who can get information and help fence goods.
- Criminal Specialty: Blackmailer, Burglar, Enforcer, Fence, Highway Robber, Hired Killer, Pickpocket, Smuggler.
Charlatan
You have a gift for finding the weakness in people and exploiting it.
- Skill Proficiencies: Deception, Sleight of Hand
- Tool Proficiencies: Disguise kit, forgery kit
- Equipment: Fine clothes, disguise kit, tools of the con (loaded dice, marked cards, signet ring), belt pouch (15 gp)
- Feature — False Identity: You have a second identity with documentation, established acquaintances, and a disguise.
Urchin
You grew up on the streets, surviving through cunning.
- Skill Proficiencies: Sleight of Hand, Stealth
- Tool Proficiencies: Disguise kit, thieves' tools
- Equipment: Small knife, city map, pet mouse, token from parents, common clothes, belt pouch (10 gp)
- Feature — City Secrets: You know secret routes through cities — your party moves at twice its normal pace through cities without becoming lost.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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