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Criminal

Grants proficiency in Sleight of Hand and Stealth skills, Thieves' Tools, and the Alert feat. Ability score increases go to DEX, CON, and INT.

Granted Features
Automatic:
Add Proficiency Bonus to Initiative rolls; immediately after rolling, swap your Initiative with one willing ally's unless either is Incapacitated. Search fit: initiative boost, turn order swap, action economy.
Dexterity-based skill covering fine manual work: picking pockets, palming objects, and performing sleight-of-hand tricks without detection. Search fit: unnoticed theft, pickpocketing, legerdemain, concealing items in hand.
Dexterity-based skill for moving silently and out of sight; resolves against a target's Passive Perception to avoid detection or gain advantage in ambushes. Search fit: sneaking past guards, hiding during combat, avoiding detection.

Ability Scores: DEX, CON, INT. Feat: Alert. Proficiencies: Skill: Sleight of Hand, Skill: Stealth, Tool: Thieves' Tools.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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