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Rules

Two-Handed

Requires two hands to attack. Can't use with a shield or while grappling. Trades defense for higher damage dice.

Two-Handed (Weapon Property)

A two-handed weapon requires both hands to wield when making an attack.

Mechanical effect: You must use two hands to make an attack with this weapon. You can still hold the weapon in one hand when not attacking (e.g., while moving or interacting with objects), but you need both hands for the attack itself.

Two-handed weapons in the SRD:

WeaponDamageOther Properties
Greatclub1d8 bludgeoningSimple
Glaive1d10 slashingHeavy, reach
Greataxe1d12 slashingHeavy
Greatsword2d6 slashingHeavy
Halberd1d10 slashingHeavy, reach
Maul2d6 bludgeoningHeavy
Pike1d10 piercingHeavy, reach
Light crossbow1d8 piercingAmmunition, loading
Shortbow1d6 piercingAmmunition
Heavy crossbow1d10 piercingAmmunition, heavy, loading
Longbow1d8 piercingAmmunition, heavy

Implications:

  • You cannot use a shield while attacking with a two-handed weapon. This trades AC for higher damage.
  • You cannot grapple while wielding a two-handed weapon (grappling requires a free hand).
  • Spellcasters need a free hand for somatic components — they would need to release one hand from the weapon (free), cast the spell, and re-grip (free object interaction). The War Caster feat removes this limitation.

Great Weapon Fighting style: When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon (or versatile weapon wielded in two hands), you can reroll the die and must use the new roll.