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Rules

Ammunition

Requires ammunition to fire. Drawing ammo is free. Half can be recovered after battle. Range listed as normal/long (disadvantage at long range).

Ammunition (Weapon Property)

A weapon with the ammunition property requires a piece of ammunition each time you use it to make a ranged attack. The ammunition is consumed on each shot.

How it works:

  • Drawing the ammunition is part of the attack (no separate action needed).
  • You need a free hand to load a one-handed weapon with ammunition. A hand crossbow is light and one-handed but still requires a free hand to load.
  • At the end of a battle, you can spend 1 minute to recover half your expended ammunition by searching the battlefield.

Range: Ammunition weapons list two numbers in parentheses: normal range / long range. Attacks at long range are made with disadvantage. You cannot attack a target beyond long range.

Examples:

  • Shortbow: Ammunition (80/320) — normal range 80 ft, long range 320 ft
  • Heavy crossbow: Ammunition (100/400)
  • Sling: Ammunition (30/120)

Ammunition types: Arrows (for bows), bolts (for crossbows), bullets (for slings), and needles (for blowguns). Ammunition is inexpensive — 20 arrows cost 1 gp.

Magic ammunition: Magic arrows or bolts (e.g., +1 arrows) are consumed on use and cannot be recovered. Their bonus applies to both the attack and damage roll for that single shot.