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Rules

Range

Two numbers: normal range (no penalty) and long range (disadvantage). Can't attack beyond long range. Ranged attacks within 5 ft of hostiles have disadvantage.

Range (Weapon Property)

Ranged weapons and thrown weapons specify two range numbers: normal range and long range.

How range works:

  • Attacks within normal range are made normally.
  • Attacks between normal range and long range are made with disadvantage.
  • You cannot attack a target beyond long range.

Examples:

WeaponNormal/Long Range
Dagger (thrown)20/60 ft
Handaxe (thrown)20/60 ft
Javelin (thrown)30/120 ft
Shortbow80/320 ft
Longbow150/600 ft
Light crossbow80/320 ft
Heavy crossbow100/400 ft
Hand crossbow30/120 ft

Ranged attacks in close quarters: Making a ranged attack while a hostile creature is within 5 feet of you imposes disadvantage on the attack roll. This applies to both ranged weapon attacks and ranged spell attacks. The Crossbow Expert feat eliminates this disadvantage.

Spells with range: Spell ranges are different from weapon ranges — spells have a single maximum range and no disadvantage at distance. A fire bolt with 120-foot range works equally well at 10 feet or 120 feet.

Cover and range: At long distances, targets are more likely to have partial cover from intervening terrain or obstacles, which adds to their AC.