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Armor

Complete SRD armor tables for light, medium, and heavy armor plus shields, with AC calculations, stealth penalties, and STR requirements.

Armor determines your base Armor Class (AC). Proficiency with armor lets you wear it without penalty; wearing armor you lack proficiency with imposes disadvantage on any ability check, saving throw, or attack roll that involves STR or DEX, and you can't cast spells.

Light Armor

ArmorACStealthWeight
Padded11 + DEX modDisadvantage8 lb
Leather11 + DEX mod10 lb
Studded leather12 + DEX mod13 lb

Medium Armor

ArmorACStealthWeight
Hide12 + DEX mod (max 2)12 lb
Chain shirt13 + DEX mod (max 2)20 lb
Scale mail14 + DEX mod (max 2)Disadvantage45 lb
Breastplate14 + DEX mod (max 2)20 lb
Half plate15 + DEX mod (max 2)Disadvantage40 lb

Heavy Armor

ArmorACStealthSTR ReqWeight
Ring mail14Disadvantage40 lb
Chain mail16DisadvantageSTR 1355 lb
Splint17DisadvantageSTR 1560 lb
Plate18DisadvantageSTR 1565 lb

Shields

A shield increases AC by 2. You can benefit from only one shield at a time. Equipping or unequipping a shield takes an action.

Donning and Doffing

  • Light armor: 1 minute to don, 1 minute to doff
  • Medium armor: 5 minutes to don, 1 minute to doff
  • Heavy armor: 10 minutes to don, 5 minutes to doff
  • Shield: 1 action to don or doff