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Rules

Critical Hits

Natural 20 on an attack roll is an automatic hit that doubles all damage dice. Natural 1 always misses.

A critical hit occurs when an attack roll results in a natural 20 on the d20.

Effect: Roll all of the attack's damage dice twice and add them together, then add relevant modifiers once. For example, if a longsword attack normally deals 1d8 + 3, a critical hit deals 2d8 + 3.

Applies to:

  • Melee weapon attacks
  • Ranged weapon attacks
  • Spell attack rolls (not saving throw spells)
  • Sneak Attack dice, smite dice, and other bonus damage dice are all doubled on a critical hit

Automatic hit: A natural 20 on an attack roll always hits, regardless of AC.

Natural 1: A natural 1 on an attack roll always misses, regardless of bonuses.

Expanded critical range: Some features expand the critical range:

Critical hits against unconscious/paralyzed creatures: Any melee attack that hits an unconscious or paralyzed creature within 5 feet automatically counts as a critical hit.