Indifferent
The neutral default NPC attitude: neither helping nor hindering. Common starting state for strangers.
Indifferent [Attitude]
An Indifferent creature has no particular feeling for or against the party. It will act in its own interest — neither helping nor hindering by default. Indifferent is the most common starting attitude for NPCs who don't know the party.
What Indifferent means in play:
- The creature will engage in transactions (commerce, polite conversation, exchange of information) on standard terms
- It will not volunteer help, but will not actively obstruct the party either
- It will not risk itself for the party, but also will not betray them without reason
- It treats the party as strangers — neither Allies nor Enemies for most rules purposes
How a creature becomes Indifferent:
- It is the default starting attitude for most NPCs encountering the party for the first time
- A successful Influence check shifting attitude from Hostile up to Indifferent (a major win — the fight didn't happen)
- A failed Influence check shifting attitude from Friendly down
- Disengagement: an emotional reaction (anger, gratitude) cooling over time without reinforcement
The strategic value of Indifferent: Shifting a Hostile creature to Indifferent is often a complete success in social combat — it means the encounter does not become a fight. The party may not gain a new ally, but they avoid the loss.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.