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Friendly

An NPC well-disposed toward the party who will cooperate within reasonable limits.

Friendly [Attitude]

A Friendly creature is well-disposed toward the party. It wishes them well and is inclined to cooperate within the limits of its own safety, values, and obligations.

What Friendly means in play:

  • The creature will share information freely, within what it knows
  • It will offer help, hospitality, or favors when the cost is reasonable
  • It will not betray the party in the current scene barring strong reason
  • It will not automatically risk its life, break its own oaths, or violate its allegiances — friendship has limits

How a creature becomes Friendly:

  • Pre-existing relationship (family, faction, prior aid given)
  • A successful Influence action shifting attitude one step up from Indifferent
  • A magical effect such as charm person (friendly for the duration, with caveats — see the spell)
  • Roleplay that aligns clearly with the NPC's values or self-interest

How a creature stops being Friendly:

  • The party acts against its interests or values
  • A failed Influence check by the party (a critical failure can shift attitude downward)
  • New information that changes its assessment of the party

Contrast: Indifferent and Hostile are the other two attitudes. See Attitude for the framework.